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Post by RG on May 20, 2007 21:49:00 GMT -5
Hey, glad I could be of help. Actually, I haven't experimented with the phone set up or random generation, but I played with it tonight and I was able to get them to work. The problem with the random value generator I set up is that it is truly random and will repeat the same sound file sometimes. Not sure how to set it up so it doesn't repeat, but maybe you can find out. My set-up is- 'area_switch' to logic entity (dice icon)'rnd' to logic entity 'one_four' (number of phone sound files I found) to the four 'plainsound' files. You may have already figured the above set-up out. If not, check it out and see if you can set it up any better for the way you want it. Good luck and let me know how it turns out. Cheers ;D Question: Don't remember if there was such a phone in the game. Was there? (Don't think so.) PS. If you need a more detailed explanation, let me know and I'll post it.
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Post by ultra tree 85! on May 26, 2007 16:39:30 GMT -5
Thanks for your help with the phone! I also added in a few other details like a clothes line. I have a question about the platform entity. In the retail levels, I seem to remember areas where the platforms fell, and then regenerated. But, when I set my entity to fall mode, it never comes back. Current map size update: 1424kb
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Post by RG on May 26, 2007 19:09:45 GMT -5
Hey, glad to know you are still working hard. Forgot to mention that for some entities, there is a 'book with a question mark on it' tab that tells you what the settings do. This one actually has info. Don't set 'drop' to true. Set the disappear property to false and set the repair_time to an appropriate number so that it reappears when you like. Enjoy! PS, I'm working on the warehouse level for underground. Don't have much to report, yet, but am learning some new entity uses. Cheers! BTW, remember your roach pod nest? I found out how to make a glopp puddle around them that will help them spawn. Use a spawner entity at floor level and just add the spawn_script from /scripts/proj(ectiles)/glopp_perm.sc and put 'true' for 'spawn_on_start. Check it out, if you haven't found it already.
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Post by ultra tree 85! on Jun 9, 2007 21:20:28 GMT -5
Thanks for the help! I just added in a couple new details in the beginning area of the level, and I'm going to add some other stuff like a highway in the background with cars moving along it.
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Post by RG on Jun 11, 2007 6:23:52 GMT -5
Sounds cool! Looking forward to the finished level to play.
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Post by ultra tree 85! on Jun 22, 2007 13:35:52 GMT -5
I just spent a couple hours working on fixing some textures, adding in another picture on the wall of one of the secret rooms, and other things. I 'm on summer vacation now, so I'll have lots of time to map, and finish the level.
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Post by prowler4 on Jun 24, 2007 22:44:35 GMT -5
Damn man you're putting me to shame!!!!! Keep up the good work. I can't wait to see what you've got cooking there!!!!!!
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Post by ultra tree 85! on Jun 26, 2007 17:17:19 GMT -5
Damn man you're putting me to shame!!!!! Keep up the good work. I can't wait to see what you've got cooking there!!!!!! Thanks! I did some more work today, and added in tons of new enemies to the bridge part of the level, put in another secret room, added more powerups, etc. I also re-arranged some of the nukes and also re-positioned one of the cameras in the level so that it shows a jumping puzzle that I just put in.
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Post by ultra tree 85! on Jul 7, 2007 14:06:37 GMT -5
I'm going to add some other stuff like a highway in the background with cars moving along it. I couldn't get this idea to work, so I'm not going to have the highway in the back. It kept causing problems, even with everything set to no collision and only using soft brushes. But, I'm almost finished with the map, and I just need to fix a couple of problems and I need a couple of testers to look at the map for errors.
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Post by prowler4 on Jul 13, 2007 17:44:00 GMT -5
Well, man if you're looking for a tester, I'll be more than happy to do so. Be nice to play a NEW DNMP map. Also, Give me a few screens and a basic summary of the sotry and some key features of Dark town this way I can update the site and make a page for it.
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Post by ultra tree 85! on Jul 16, 2007 18:04:54 GMT -5
Well, man if you're looking for a tester, I'll be more than happy to do so. Be nice to play a NEW DNMP map. Also, Give me a few screens and a basic summary of the sotry and some key features of Dark town this way I can update the site and make a page for it. I just sent you a download link to Dark Town in a pm.
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Post by prowler4 on Jul 16, 2007 23:33:09 GMT -5
Downloaded it now. I'll test it out ASAP and give you some feedback. I'll take some screens, just give me a breif storyline summary for it so I can make a page. Keep it up pal!
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Post by ultra tree 85! on Jul 21, 2007 14:08:33 GMT -5
Downloaded it now. I'll test it out ASAP and give you some feedback. I'll take some screens, just give me a breif storyline summary for it so I can make a page. Keep it up pal! I sent you the storyline summary in a pm. Hopefully the map doesn't need too much fixed, but I do know about one bug already that stops the vehicle at the end from moving properly.
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Post by prowler4 on Aug 16, 2007 7:51:29 GMT -5
Sorry I havn't been avalible more often to check on your map. I got about half-way through it so far. I must say I REALLY like it! Excellent work! I'm gonna replay and finish it as soon as I can then I'll give you a more in-depth review. Take care pal and keep on Dukin!
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Post by ultra tree 85! on Sept 21, 2007 17:57:48 GMT -5
Sorry I havn't been avalible more often to check on your map. I got about half-way through it so far. I must say I REALLY like it! Excellent work! I'm gonna replay and finish it as soon as I can then I'll give you a more in-depth review. Take care pal and keep on Dukin! Thanks for playing it! I'm looking forward to hearing what you think of the whole map once you've completely played through it!
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