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Post by RG on Apr 7, 2007 6:23:47 GMT -5
Hmm. Haven't seen that error message before. Not sure if I mentioned this in the tuts, but there is an option in the main file menu to 'check map for errors' which sometimes will tell you if you have brush or entity problems that might impact the build. Anyway, if you haven't already, try that and see what it says. Might help you pinpoint the problem if you aren't quite sure what it is. Hang in there, man.
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Post by ultra tree 85! on Apr 7, 2007 8:05:51 GMT -5
Hmm. Haven't seen that error message before. Not sure if I mentioned this in the tuts, but there is an option in the main file menu to 'check map for errors' which sometimes will tell you if you have brush or entity problems that might impact the build. Anyway, if you haven't already, try that and see what it says. Might help you pinpoint the problem if you aren't quite sure what it is. Hang in there, man. I always do the check under the file menu before I save the map, and it has no errors under it. I guess it can't catch whatever this problem is. I'm lucky that I was able to figure out which brushes were causing the problem. They were brushes that I built using the free shape tool, so maybe I did something wrong? Do you know how to properly set up a roach pod that spawns a roachoid enemy? I thought I saw a tutorial for this somewhere, but now I can't find it. ;D Current map size update: 1044kb
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Post by RG on Apr 7, 2007 8:24:28 GMT -5
Yes, free-form brushes can be trouble. So how did you solve that problem? Sorry, don't remember a tut for the roach pod and haven't experimented with them. If you don't figure it out, let me know and I'll check one of my game maps and look at the set-up.
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Post by ultra tree 85! on Apr 7, 2007 9:37:30 GMT -5
Yes, free-form brushes can be trouble. So how did you solve that problem? I deleted the brushes, and that fixed the error. I'll need to put new ones in where they used to be. I tried to figure out how to use the roach pods, but I didn't know what to put in the "In Pin" tab. I'll experiment with it some more.
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Post by RG on Apr 7, 2007 12:15:57 GMT -5
IIRC, you have to bust a barrel of glopp so that it touches the pod, and then it starts to hatch.
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Post by ultra tree 85! on Apr 8, 2007 12:56:44 GMT -5
I'm having huge trouble with my map now. I put in other brushes in place of my free form ones, and I got the error again. The engine lets me put in a few brushes across the train bridge, but if I duplicate them and create enough to go across the whole thing, I get the error. I even tried to make lamp posts to light the train track all the way across, and the error showed up and the builder crashed. Is there a limit to how many brushes you can place in a map in Prismed? I only have about 700, and I need more to add details to the map. There's no way I can finish the map if this error keeps up, and I was really excited about adding in the final details.
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Post by RG on Apr 8, 2007 14:56:07 GMT -5
UT, sorry you're having so much trouble. I have a couple of tips you can try that might help you out. I know that a couple of the game maps have more than a thousand brushes in them, so that isn't the problem. Tip 1: If you changed your farclip option in the map_settings enitity, change it back to -1. Tip 2: For all, and I mean all, brushes in the map that are in the background or are not needed for Duke and the monsters to walk on or interact with or show blood and gib decals, under the 'shader' option, 'check' the box for 'no collision'.(On brushes that do have faces, or sides that need collision, you can de-select just those faces.) That will reduce a lot of the calculations the engine makes when compiling and might solve the problem.(One of the developers gave us this tip on the forum a long time ago and it seemed to help some with my canyon_clusterfunk map.) Other than not compiling a map whilst your 3d window is in texture mode, I am not sure what else to tell you at the moment. I would have you send me your map, but my damn prismed is screwing up on me right now and I may have to uninstall it and then install it again. Try these tips and see if they help and then get back to us. Good Luck. ..........................RG
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Post by RG on Apr 10, 2007 7:55:24 GMT -5
Hey, UT, have you been able to solve your crashing problem? If not, go ahead and send me your .vex file and I'll check out the directory structure and try to run it. My backup computer should be able to handle it. I hate to think that you're at a standstill now when you have been making good, steady progress. Note: Forgot to mention that sometimes, when a map has crashed on me and become unusable, I can get the original .vex map to work again by deleting the 'mapname' file under the base\maps directory, the map_debug map, and even the .b~1(backup) map in the map_src directory, and then re-building and running it. You might give that a try.
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Post by ultra tree 85! on Apr 10, 2007 14:50:01 GMT -5
Hey, UT, have you been able to solve your crashing problem? If not, go ahead and send me your .vex file and I'll check out the directory structure and try to run it. My backup computer should be able to handle it. I hate to think that you're at a standstill now when you have been making good, steady progress. Note: Forgot to mention that sometimes, when a map has crashed on me and become unusable, I can get the original .vex map to work again by deleting the 'mapname' file under the base\maps directory, the map_debug map, and even the .b~1(backup) map in the map_src directory, and then re-building and running it. You might give that a try. I can't seem to solve the problem. If I delete all the brushes that I'm trying to use to add details to the long train bridge that I showed in the last screenshot that I posted, then the error dissapears, so it's definately related to the bridge. I can add in a few brushes around the bridge, but if I put down enough to go all the way across, I get the "maxplanefaces" error, and I really need to be able to put lamp posts and support beams all the way across the bridge to make it look detailed the way I want it. Thanks for offering to try and help figure out how to solve the problem. Maybe the map will build on your computer. I just sent a pm to you with a link to the file.
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Post by RG on Apr 11, 2007 6:35:17 GMT -5
Got it! I'll see what I can do with it today or tonight and see what I can determine. Meanwhile, just see what you might be able to do.
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Post by RG on Apr 12, 2007 6:55:42 GMT -5
Yay! Got it working. Just need to clean up the map a little and I can either send it back to you via email, or I can just tell you what to do. It takes a lot of work to incorporate the changes, so let me know whether you want me to just describe it to you or send you the map. UT, your map is awesome so far! ;D
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Post by ultra tree 85! on Apr 12, 2007 14:03:34 GMT -5
Yay! Got it working. Just need to clean up the map a little and I can either send it back to you via email, or I can just tell you what to do. It takes a lot of work to incorporate the changes, so let me know whether you want me to just describe it to you or send you the map. UT, your map is awesome so far! ;D Awesome! Thanks a lot for helping me out. I guess I'd rather have you describe what I need to do. Did the error message show up in the builder when you first tried to build it? Also, did you get all 7 secret areas and all 10 nukes when you played the map? ;D
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Post by RG on Apr 12, 2007 18:06:37 GMT -5
Yay! Got it working. Just need to clean up the map a little and I can either send it back to you via email, or I can just tell you what to do. It takes a lot of work to incorporate the changes, so let me know whether you want me to just describe it to you or send you the map. UT, your map is awesome so far! ;D Awesome! Thanks a lot for helping me out. I guess I'd rather have you describe what I need to do. Did the error message show up in the builder when you first tried to build it? Also, did you get all 7 secret areas and all 10 nukes when you played the map? ;D Oh, yes, I got the error. Since I tend to complicate things I started the fixes out of sequence, so you should start with the simplest: 1- Remove every other one of your bridge supports and some of the columns under them. And, when you put your light poles on the bridge, do the same. Less is better. 2-Change the form brushes(supports) and the columns you are using to 'soft' brushes and change their shader property to 'no collision'. 3-Remove all those box brushes you have between the supports and use one long 'soft' brush to tie them together. If that causes a problem, you may have to delete your form brushes and add angled box brushes to each side as supports, making the top of a 'Y'. Try the first two suggestions and see if the level will run for you. If not, try the third. Let me know what you find that works. I had a lot of fun playing your level. I only played through it once quickly, so I didn't find all the secrets and nukes, but I hope to play it again tonight and take my time. It's well worth the effort. Once you get it working properly again and get to a stopping point, I can give you some suggestions for tweaking it. Keep up the good work, Ultra Tree 85, good job!
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Post by ultra tree 85! on Apr 13, 2007 20:37:42 GMT -5
Thanks for the help! I deleted the form brushes, and used regular brushes with vertex edit to make the supports. I had to space them out a lot more than the form brush supports had been. I also put in one long box to connect the supports instead of the many smaller ones that I had in between. I was also able to put in my lamp posts once I spaced them out more, and used less of them. Apparently, they were all just too close, and there were too many of the brushes. Now I can get back to working on the map again.
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Post by RG on Apr 14, 2007 6:19:49 GMT -5
Cool! Glad it worked for you. Keep it up! ;D
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