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Post by ultra tree 85! on Feb 17, 2007 17:09:15 GMT -5
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Post by prowler4 on Feb 18, 2007 0:02:52 GMT -5
Hey man,
Those screens look great!!!! Can't wait to see the final product! Keep us posted.
Also, when you are closer to release, send me some info on the levels so I can post it on the site itself.
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Post by RG on Feb 18, 2007 7:30:33 GMT -5
I agree with Prowler. Can't wait to get a chance to try it. ;D BTW, if you want a beta tester, I'll be glad to help. Keep up the good work!
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Post by ultra tree 85! on Feb 18, 2007 15:31:43 GMT -5
Thanks for the comments. I spent a couple more hours this morning working on lighting. I really like the way the super smooth sampled lightmaps look, but they take so long to compile. ;D
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Post by ultra tree 85! on Feb 19, 2007 18:04:26 GMT -5
I made a lot of progress today, and I learned how to make water with the water entity and tripatches. I also figured out how to set up an area_force entity.
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Post by RG on Feb 19, 2007 20:47:26 GMT -5
That's cool. Keep up the momentum, man.
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Post by ultra tree 85! on Feb 24, 2007 9:32:06 GMT -5
Yesterday I put in a couple of area switches that activate Duke quotes. ;D I also recently used one of the tutorials from DNEP to set up a camera to zoom in when the babe is saved. I do have one question, though. Does anyone know what to put in "in pin" in order to turn off a jukebox entity?
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Post by RG on Feb 24, 2007 15:38:36 GMT -5
Yesterday I put in a couple of area switches that activate Duke quotes. ;D I also recently used one of the tutorials from DNEP to set up a camera to zoom in when the babe is saved. Good work! Keep it up. Yes, the enitity you want is a logic entity called the 'not' entity. Simply place it in your map, choose the enitity you want to de-activate in its properties, and then have an area switch(or other entity) activate the 'not' entity. Voila! Cool, huh? ;D
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Post by ultra tree 85! on Feb 25, 2007 9:26:38 GMT -5
Yes, the enitity you want is a logic entity called the 'not' entity. Simply place it in your map, choose the enitity you want to de-activate in its properties, and then have an area switch(or other entity) activate the 'not' entity. Voila! Cool, huh? ;D Thanks a lot! The map's size has increased to 489kb now, and I'm really happy with the way it's looking. I have one more question, how do I make a soda machine that works and gives Duke +5 health every time he uses it? I have a brush set up for it and it's textured, but I don't know what entities need to be used for the drinking feature. ;D
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Post by RG on Feb 26, 2007 17:08:05 GMT -5
Hey, I put a partial response to your question about the cola_machine in the Prismed forum to make it easier for other mappers to find. Cheers!........RG
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Post by ultra tree 85! on Mar 2, 2007 22:49:44 GMT -5
Made some more progress today, and I fixed one jumping puzzle so that I can complete it more easily. ;D I also added in a couple of lens flares in front of a car model so that it looks like the car's headlights are on. The map's current size is 501kb.
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Post by RG on Mar 3, 2007 7:30:22 GMT -5
;D Glad to hear it! ;D Keep those progress reports coming! *Be sure and check out Prowler's thread under announcements and reply, please. Thanks.*
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Post by prowler4 on Mar 3, 2007 11:39:53 GMT -5
Sounds great man. I've been making little progress lately. Should change soon though.
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Post by RG on Mar 3, 2007 15:39:30 GMT -5
Made some more progress today, and I fixed one jumping puzzle so that I can complete it more easily. ;D I also added in a couple of lens flares in front of a car model so that it looks like the car's headlights are on. The map's current size is 501kb. Man, I love jumping puzzles, even hard ones! I'd like to see that car with the headlights. How about take a screenshot?
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Post by ultra tree 85! on Mar 3, 2007 18:28:53 GMT -5
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